Date
December 2025
Tools
C, OpenGL, P4V
In an ambitious class project, I chose to recreate the first dungeon level from The Legend of Zelda (1985) entirely in C.
To deal with the amount of tile types, I implemented a system in which ASCII text was deserialized into room definitions at runtime, allowing for fully customizable room layouts.

Throughout the project I accurately recreated animations, enemy attacks and movement patterns, and player combat. I utilized OpenGL for graphics rendering.
